I'm curious about just how fleshing out villagers would work

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For me, it is Animal Crossing Items how nice I could make everything seem, and then it's absolutely meaningless.

Inside my home, I have a dart board, collection of board games, puzzles, arcade games... and there is no interactivity. People post lovely screenshots of the buddies hanging out, but not one of the items DO anything. I'd like it if you can have all sorts of minigames as you move. If I put up two football goals in an area and utilize some kind of instrument to designate the area for a field, provide me a cheeky little soccer minigame. If my buddies come in my house, let us all play some darts or a board game.

I have played a scary number of hours, and take great pleasure from planning and decorating. But I just wish things happened after I put it up. Let us let Ribbot utilize the work out area he's got. Reneigh simply stumbled into an outside restaurant setup, maybe her and Melba wanna sit down and do some thing.

Dude minigames would save the show 100%, or being able to interact with things in a more pleasing manner (possibly zoom up on the product and allow you to play with it idk). And to designate a set of items as a larger whole thing ( such as the soccer goals)

I'm curious about just how fleshing out villagers would work. Given that there is so many it might be tough to create them meaningfully unique without a whole lot of work. I've always just viewed them as a special category of decorations in my town/island.

I have thought for a while they need two dialog"sets" per villager: one because of their character, and yet another for their species. That way they could still have a reasonable amount of work in development cheap Animal Crossing New Horizons Bells while instilling some more variety in Their villagers

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